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Technical Artist

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Looping Techniques in Houdini, Part Two

Posted by on Feb 11, 2014 in Thoughts | 2 comments

This is the second part of a two-part series. Part one can be found here. With the advent of the wrangle nodes in Houdini 12.5 and greater, it is time to revisit the looping techniques discussion. We now have two...

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Procedural Fire Escape System

Posted by on Dec 7, 2013 in Portfolio | 0 comments

I created a Houdini Digital Asset for modeling fire escapes. Most of the aspects of the model have been kept procedural and exposed as parameters for the user to tweak. Check out the video...

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One-Click Ambient Occlusion in Maya

Posted by on Aug 9, 2013 in Maya, Scripts and Tutorials | 0 comments

Here’s a quick script that will take any scene and give you an ambient...

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ZBrush Sculpts

Posted by on Jul 16, 2013 in Portfolio | 0 comments

Here are two ZBrush sculpts from 2012 – I made it a personal commitment...

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Looping Techniques in Houdini, Part One

Posted by on May 20, 2013 in Thoughts | 2 comments

I want to take a few minutes to go over some of the various looping techniques...

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Fixing Texture Paths with PyMEL

Posted by on May 15, 2013 in Maya, Scripts and Tutorials | 0 comments

I have run into many situations where I need to change all of the texture...

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